
/* 技能 */
export enum SkillDefine {
    Sing = 0,   // 唱歌
    Dance,      // 跳舞
    Stage       // 台风
}

/** 地图定义 */
export enum MapDefine {
    Empty = -1,
    Bar = 0,
    Cafe = 1,
    Square = 2,
}

export default class GameData {
    // 当前选择的地图
    public static currentMap: MapDefine = MapDefine.Empty;

    // 技能点数量
    public static skillRemainNum: number = 10;

    // 计算战斗力
    public static getFightingPower(): number {
        let power = 0;
        power = 100 * (10 - this.skillRemainNum) + (this.currentMap + 1) * 100 + 80;
        return power;
    }

    public static singSkillLevel: number = 0;

    public static danceSkillLevel: number = 0;

    public static stageSkillLevel: number = 0;


}